LOW THREAT
| 18 | HIGH |
| 17 | |
| 16 | |
| 15 | |
| 14 | |
| 13 | |
| 12 | |
| 11 | MEDIUM |
| 10 | |
| 9 | |
| 8 | LOW |
| 7 | |
| 6 | |
| 5 | |
| 4 | |
| 3 | ALL QUIET |
| 2 | |
| 1 |
Solo Event Deck
Deck: 0 |
Discard: 0
Combat Dice
Player
Opponent
Actions
Black Die
Hold Nerve:(action) -1 to Threat on Success/[BADGE]Out of Ammo: If (!) rolled on ranged attack dice, regardless of outcome roll for out of ammo after. Blank = Out of Ammo.
End Phase:
- Roll for each Prone Walker. Badge/Hit = Stand up
- Old Infection rule when bitten. Blank = -1 Health
- New Bitten Check: Roll to see if bitten on (!); Badge/Hit = Bitten
Result: -
Yellow Die
Roll when activating Threat HIGHER than NerveResult: -
-
End Phase – Infection
For Bitten Survivors, resolve infection result at the End Phase of each turn after being bitten.Blank = Bad
Hits = Good
Result: -
-